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Gaming and iGaming segments drive Light & Wonder’s 2Q26 growth as Adjusted EBITDA climbs to US$383 million

Ben Blaschke by Ben Blaschke
Wed 5 Aug 2026 at 06:00
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International gaming supplier Light & Wonder reported a 9% year-on-year increase in Adjusted EBITDA to US$383 million and a 26% year-on-year increase in net income to US$120 million in the June 2026 quarter, aided by strong growth across its gaming operations, Grover Gaming and iGaming segments.

According to information released early Wednesday (Asia time), this came off the back of a 2% year-on-year increase in consolidated revenue to US$828 million, with the company pointing to margin expansion across all business segments.

For the June quarter, gaming revenue increased 5% year-over-year to US$554 million, led by gaming operations revenue – up 18% to US$247 million – and table products, up 13% to US$62 million. Gaming machine sales revenue decreased 4%, primarily reflecting lower unit shipments on fewer new openings and expansions and lower adjacencies, Light & Wonder explained.

iGaming  delivered double-digit quarterly revenue growth, increasing 14% compared to the prior year period despite increased UK gambling duties going into effect on April 1, 2026.

The company’s social media arm SciPlay saw revenues fall 9% against the backdrop of a softer social casino free-to-play market.

Adjusted net profit after tax was US$156 million, benefiting from Adjusted EBITDA growth but partially offset by higher interest and depreciation expenses.

“Our second quarter results reflect continued execution of our content-centric operating model, with broad-based growth, margin expansion and quality earnings across all three businesses,” said Light & Wonder CEO, Matt Wilson. “We continue to see the benefits of our sustained investment in studios and content, as our franchises drive strong game performance across the portfolio.

“Gaming momentum remained robust, with our North American premium installed base growing for the 24th consecutive quarter, and Grover continuing to scale across existing and new markets. iGaming once again delivered double-digit growth in both revenue and Adjusted EBITDA, reflecting the resilience of our North American momentum even as we navigate headwinds from increased UK gaming duties, while SciPlay continued to grow its direct-to-consumer revenue.

“As we look toward the second half of the year, we remain focused on disciplined execution, continued investment in product innovation and talent, and progressing towards both our 2026 and 2028 financial targets.”

Light & Wonder has set a US$2 billion annual EBITDA target by 2028.

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Tags: adjusted ebitdaLight & WonderMatt WilsonNorth Americarevenue
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Ben Blaschke

Ben Blaschke

A former sports journalist in Sydney, Australia, Ben has been Managing Editor of Inside Asian Gaming since early 2016. He played a leading role in developing and launching IAG Breakfast Briefing in April 2017 and oversees as well as being a key contributor to all of IAG’s editorial pursuits.

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